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Amazon.com
Amazon.com Books: Real time web
Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.

Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects


Author: Mario Andres Pagella
Paperback: 156 pages
Company: O'Reilly Media (2011-09-07)
ISBN: 1449304753
List Price: $19.99
Amazon Price: $16.48
Used Price: $16.48
Concurrent and Real-Time Programming in Java Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.

Author: Andrew Wellings
Paperback: 446 pages
Company: Wiley (2004-11-22)
ISBN: 047084437X
List Price:
Amazon Price:
Used Price: $44.20
Real-Time Java Programming: With Java RTS

The Definitive Guide to Java RTS for Developers and Architects 

For Java developers and architects moving to real-time, and real-time developers moving to Java
Walks through start-to-finish case study applications, identifying their constraints and discussing the APIs and design patterns used to address them
Written by the former leader of the real-time Java standards process and one of Wall Street’s top real-time developers

Sun Microsystems’ Java Real-Time System (Java RTS) is proving itself in numerous, wide-ranging environments, including finance, control systems, manufacturing, and defense. Java RTS and the RTSJ standard (JSR-001) eliminate the need for complicated, specialized, real-time languages and operating environments, saving money by leveraging Java’s exceptional productivity and familiarity.

 

In Real-Time Java™ Programming, two of Sun’s top real-time programming experts present the deep knowledge and realistic code examples that developers need to succeed with Java RTS and its APIs. As they do so, the authors also illuminate the foundations of real-time programming in any RTSJ-compatible environment.

 

Key topics include

Real-time principles and concepts, and the unique requirements of real-time application design and development
How Java has been adapted to real-time environments
A complete chapter on garbage collection concepts and Java SE collectors
Using the Java RTS APIs to solve actual real-time system problems as efficiently as possible
Utilizing today’s leading Java RTS development and debugging tools
Understanding real-time garbage collection, threads, scheduling, and dispatching
Programming new RTSJ memory models
Dealing with asynchronous event handling and asynchronous transfer of control


Author: Eric J. Bruno, Greg Bollella
Paperback: 432 pages
Company: Prentice Hall (2009-06-11)
ISBN: 0137142986
List Price: $54.99
Amazon Price: $30.00
Used Price: $35.95
Tactical Web Services: Using XML and Java Web Services to Conduct Real-Time Net-Centric Sonar Visualization With the unveiling of ForceNet, the Navy’s architectural framework for how naval warfare is to be conducted in the information age, much of the technological focus has been placed on Web technology. One of the most promising technologies is Web services. Web services provide for a standard way to move and share data more reliably, securely, and quickly. The capabilities imbedded in Extensible Markup Language (XML) and Simple Object Access Protocol (SOAP) can merge previously disparate systems into one integrated environment. Already proven successful in the administrative realm, wide-area networks such as the Secure Internet Protocol Network (SIPRNET) have become secure and reliable enough to pass data between systems and units to support tactical operations. The Modeling, Virtual Environments and Simulation (MOVES) Institute at the Naval Postgraduate School is currently working to extend these precepts into the modeling and simulation world under the Extensible Modeling and Simulation Framework (XMSF) project. By leveraging existing Web service technology, warfighters at the “tip of the spear” can have access to previously unrealized amounts of tactically-relevant data, analysis, and planning tools. The goal of this thesis is to apply the XMSF and Extensible 3D (X3D) graphics to the field of sonar visualization. Undersea warfare is a complex operation that requires a continuous and detailed analysis of the acoustic environment. Tactical sensor employment without a firm understanding of the complete undersea picture can lead to fatal consequences. The Navy has spent significant resources to develop training systems and tactical decision aids in an effort to integrate training, rehearsal and execution. Unfortunately, many of the high-resolution analysis tools that can provide high-resolution sonar prediction results are not easily accessible to the fleet. By taking advantage of Web services and XMSF technology, warfighters will need only access to the network to be able to pull real-time environmental analysis data from large databases, remotely run sonar prediction models on supercomputers, and view detailed three-dimensional (3D) virtual worlds that visualize the undersea picture.

Author: Scott Rosetti
Kindle Edition: 249 pages Kindle eBook
Company: (2012-03-22) (2012-03-22)
List Price:
Amazon Price:
Real-Time Marketing and PR: How to Instantly Engage Your Market, Connect with Customers, and Create Products that Grow Your Business Now
Launch effective real-time communications to win in today's always-on world

Gone are the days when you could plan out your marketing and public relations programs well in advance and release them on your timetable. "Real time" means news breaks over minutes, not days. It means companies develop (or refine) products or services instantly, based on feedback from customers or events in the marketplace. And it's when businesses see an opportunity and are the first to act on it. In this eye-opening follow-up to The New Rules of Marketing and PR, a BusinessWeek bestseller, David Meerman Scott reveals the proven, practical steps to take your business into the real-time era.

Find out how to act and react flexibly as events occur, position your brand in the always-on world of the Web, and avoid embarrassing mistakes and missteps. Real-Time Marketing and PR will also enable you to:Develop a business culture that encourages speed over slothRead buying signals as people interact with your online informationCrowdsource product development, naming, and even marketing materials such as online videosEngage reporters to shape stories as they are being writtenCommand premium prices by delivering products at speedDeploy technology to listen in on millions of online discussions and instantly engage with customers and buyers

Scale and media buying power are no longer a decisive advantage. What counts today is speed and agility. While your competitors scramble to adjust, you can seize the initiative, open new channels, and grow your brand. Master Real-Time Marketing and PR today and become the first to act, the first to respond, and the first to win!



Author: David Meerman Scott
Paperback: 254 pages
Company: Wiley (2011-12-27)
ISBN: 1118155998
List Price: $18.95
Amazon Price: $8.50
Used Price: $9.67
Becoming a Real-Time Enterprise: Harnessing the Power of RTE to Maximize Competitive Advantage

The only step-by-step guide to transforming any company into a highly efficient, responsive, and profitable organization

Real-time enterprise (RTE) refers to the seamless fusion of IT and business operations to foster event-driven marketing, process automation, just-intime provisioning, and readily available business intelligence. By ensuring that the right information flows to the right people at the right time, RTE allows companies superior efficiency and quicker response time to both problems and opportunities. Drawing on five years of research at more than 30 leading companies, Becoming a Real-Time Enterprise fills a gaping hole in the business literature by bringing RTE down to earth for business readers and providing a complete blueprint for achieving real-time status.



Author: Behnam Tabrizi
Hardcover: 304 pages
Company: McGraw-Hill (2006-08-08)
ISBN: 007147479X
List Price: $39.95
Amazon Price: $21.65
Used Price: $0.26
Building the Realtime User Experience: Creating Immersive and Interactive Websites

The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs -- on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure. You'll also learn how to serve realtime content beyond the browser.

Throughout the book are many practical JavaScript and Python examples that you can use on your site now. And in the final chapter, you'll build a location-aware game that combines all of the technologies discussed.

Use the latest realtime syndication technology, including PubSubHubbub Build dynamic widgets on your homepage to show realtime updates from several sources Learn how to use long polling to "push" content from your server to browsers Create an application using the Tornado web server that makes sense of massive amounts of streaming content Understand the unique requirements for setting up a basic chat service Use IM and SMS to enable users to interact with your site outside of a web browser Implement custom analytics to measure engagement in realtime


Author: Ted Roden
Paperback: 320 pages ISBN13: 9780596806156, Condition: New, Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
Company: O'Reilly Media (2010-07-14)
ISBN: 0596806159
List Price: $34.99
Amazon Price: $15.99
Used Price: $7.49
Information Trapping: Real-Time Research on the Web How many times have you run a Google search that resulted in thousands of results? With over 8 billion pages online and more posted every day, the Web more than likely contains the information you’re looking for — if only you could find it. In Information Trapping: Real-Time Research on the Web, Internet-search-engine expert Tara Calishain makes researching more efficient and rewarding for anyone for whom the Web is an indispensable tool — academics, journalists, scientists, and professionals, as well as bloggers, genealogists, and hobbyists. She does so by teaching the latest techniques for building automated information-gathering systems. As an alternative to the typical one-time search for information, Tara demonstrates how readers can use RSS feeds, page monitoring tools, and other software to set up information streams of many different data types — from text to multimedia to conversations — for capture and review.


Author: Tara Calishain
Paperback: 328 pages
Company: New Riders Press (2006-12-17)
ISBN: 0321491718
List Price: $39.99
Amazon Price: $6.58
Used Price: $0.16
The Real-Time Specification for Java Real-time programming is a critical component in the development of many consumer and industrial devices. The long-awaited Real-Time Java specification has arrived, delivering the powerful benefits of Java to the embedded software development community. The Real-Time Specification for JavaaA A , introduces the new specification in detail -- giving developers all the information and insight they need to start building powerful, Java-based software. The book is the definitive reference to the semantics, extensions, and modifications to the Java programming language that enable the Java platform to meet the requirements and constraints of real-time development. For all Java programmers, embedded systems programmers, and system architects.

Author: James Gosling, Greg Bollella, Peter Dibble, Steve Furr, Mark Turnbull
Paperback: 195 pages
Company: Addison Wesley Longman (2000-01-15)
ISBN: 0201703238
List Price: $29.95
Amazon Price: $91.53
Used Price: $0.50
Real-Time Java Platform Programming Real-time programming is critical to the development of a wide range of consumer, industrial, system, and military devices. Using the new Real-Time Specification for Java (RTSJ), developers can create, verify, analyze, execute and manage Java code that ensures the correctness, timeliness, and execution predictability that are essential to real-time programming. This book, written by one of RTSJ's creators, offers a practical introduction to real-time programming for every Java developer -- even those with no real-time experience at all. Replete with example code, this book gives any Java developer the skills and expertise to build powerful real-time applications. Peter Dibble begins with an overview of the key issues associated with Java real-time development. He covers garbage collection, priority scheduling and deadline scheduling in real-time environments; then introduces rate monotonic analysis, a powerful set of techniques for analyzing timing behavior to ensure that real-time systems will always meet their deadlines. The book covers every aspect of real-time Java development, including closures, the use of thread.interrupt, asynchronous events, timers, CT allocation, non-heap access, physical and "immortal" memory, structuring RT Java programming, supporting distributed real-time applications and interactions with non-RT threads, using RT Java exceptions, RT restrictions on the JVM, and much more.

Author: Peter C. Dibble
Paperback: 352 pages
Company: Prentice Hall PTR (2002-03-11)
ISBN: 0130282618
List Price: $49.99
Amazon Price: $19.84
Used Price: $1.97

Amazon.com KindleStore: Real time web
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling: 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, ... Applications, incl. Internet/Web, and HCI) This book constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. The 12 revised full papers, three invited papers and seven poster and demo papers were carefully reviewed and selected. The papers are organized in topical sections on authoring tools and story models, behavior modeling, user interactivity, an invited session: related EU projects, as well as the poster and demo session.

Author: Marc Cavazza, Stéphane Donikian
Kindle Edition: 232 pages Kindle eBook
Company: Springer (2008-01-16) (2010-06-02)
List Price: $59.95
Amazon Price:
Real-Time Java Programming: With Java RTS

This is the eBook version of the printed book.

The Definitive Guide to Java RTS for Developers and Architects 

For Java developers and architects moving to real-time, and real-time developers moving to Java
Walks through start-to-finish case study applications, identifying their constraints and discussing the APIs and design patterns used to address them
Written by the former leader of the real-time Java standards process and one of Wall Street’s top real-time developers

Sun Microsystems’ Java Real-Time System (Java RTS) is proving itself in numerous, wide-ranging environments, including finance, control systems, manufacturing, and defense. Java RTS and the RTSJ standard (JSR-001) eliminate the need for complicated, specialized, real-time languages and operating environments, saving money by leveraging Java’s exceptional productivity and familiarity.

 

In Real-Time Java™ Programming, two of Sun’s top real-time programming experts present the deep knowledge and realistic code examples that developers need to succeed with Java RTS and its APIs. As they do so, the authors also illuminate the foundations of real-time programming in any RTSJ-compatible environment.

 

Key topics include

Real-time principles and concepts, and the unique requirements of real-time application design and development
How Java has been adapted to real-time environments
A complete chapter on garbage collection concepts and Java SE collectors
Using the Java RTS APIs to solve actual real-time system problems as efficiently as possible
Utilizing today’s leading Java RTS development and debugging tools
Understanding real-time garbage collection, threads, scheduling, and dispatching
Programming new RTSJ memory models
Dealing with asynchronous event handling and asynchronous transfer of control


Author: Eric J. Bruno, Greg Bollella
Kindle Edition: 432 pages Kindle eBook
Company: Prentice Hall (2009-06-01) (2009-06-01)
List Price: $43.99
Amazon Price:
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript

Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples.

By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started.

Use HTML5’s canvas element to build smooth animations with spritesCreate an isometric grid pattern for high-performance graphicsDesign a GUI that works equally well on mobile devices and PCsAdd sound to your game with HTML5’s audio elementImplement the game’s path-finding function with WebWorkersBuild a client data model on the server with PHP and MySQLMake your game come alive with dynamic CSS3 objects


Author: Mario Andres Pagella
Kindle Edition: 154 pages Kindle eBook
Company: O'Reilly Media (2011-08-26) (2011-08-26)
List Price: $15.99
Amazon Price:
Concurrent and Real-Time Programming in Java Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.

Author: Andrew Wellings
Kindle Edition: 446 pages Kindle eBook
Company: John Wiley & Sons, Inc. (2004-11-22) (2004-11-15)
List Price: $60.00
Amazon Price:
Automotive Software-Connected Services in Mobile Networks: First Automotive Software Workshop, ASWSD 2004, San Diego, CA, USA, January 10-12, 2004, Revised ... Applications, incl. Internet/Web, and HCI) This book constitutes the thoroughly refereed post-proceedings of the First Automotive Software Workshop, ASWD 2004, held in San Diego, CA, USA in January 2004. The 10 revised full papers presented were carefully reviewed and selected from 26 lectures held at the workshop that brought together experts from industry and academia, working on highly complex, distributed, reactive software systems related to the automotive domain.

Kindle Edition: 169 pages Kindle eBook
Company: Springer (2006-11-13) (2006-11-13)
List Price: $58.00
Amazon Price:
Information Trapping: Real-Time Research on the Web

This is the eBook version of the printed book.

How many times have you run a Google search that resulted in thousands of results? With over 8 billion pages online and more posted every day, the Web more than likely contains the information you’re looking for — if only you could find it. In Information Trapping: Real-Time Research on the Web, Internet-search-engine expert Tara Calishain makes researching more efficient and rewarding for anyone for whom the Web is an indispensable tool — academics, journalists, scientists, and professionals, as well as bloggers, genealogists, and hobbyists. She does so by teaching the latest techniques for building automated information-gathering systems. As an alternative to the typical one-time search for information, Tara demonstrates how readers can use RSS feeds, page monitoring tools, and other software to set up information streams of many different data types — from text to multimedia to conversations — for capture and review.


Author: Tara Calishain
Kindle Edition: 362 pages Kindle eBook
Company: New Riders Press (2006-12-07) (2006-12-07)
List Price: $31.99
Amazon Price:
Collaboration 2.0: Technology and Best Practices for Successful Collaboration in a Web 2.0 World (Happy About) With the advent of Web 2.0, we are seeing dramatic changes in the way people interact with each other via the Internet. Blogs, Wikis, online communities, social networks, and distributed teams are just some of the ways these technologies are shaping our interactions.

David Coleman is an expert in the area of collaborative processes and technologies and Stewart Levine is an expert on how to get people to work together more effectively. Together David and Stewart encompass a holistic view of these new technologies and processes and help groups, teams, departments and organizations to work better and more effectively over time and distance.


Author: David Coleman, Stewart Levine
Kindle Edition: 324 pages Kindle eBook
Company: Happy About (2008-01-02) (2008-01-02)
List Price: $24.95
Amazon Price:
Tactical Web Services: Using XML and Java Web Services to Conduct Real-Time Net-Centric Sonar Visualization With the unveiling of ForceNet, the Navy’s architectural framework for how naval warfare is to be conducted in the information age, much of the technological focus has been placed on Web technology. One of the most promising technologies is Web services. Web services provide for a standard way to move and share data more reliably, securely, and quickly. The capabilities imbedded in Extensible Markup Language (XML) and Simple Object Access Protocol (SOAP) can merge previously disparate systems into one integrated environment. Already proven successful in the administrative realm, wide-area networks such as the Secure Internet Protocol Network (SIPRNET) have become secure and reliable enough to pass data between systems and units to support tactical operations. The Modeling, Virtual Environments and Simulation (MOVES) Institute at the Naval Postgraduate School is currently working to extend these precepts into the modeling and simulation world under the Extensible Modeling and Simulation Framework (XMSF) project. By leveraging existing Web service technology, warfighters at the “tip of the spear” can have access to previously unrealized amounts of tactically-relevant data, analysis, and planning tools. The goal of this thesis is to apply the XMSF and Extensible 3D (X3D) graphics to the field of sonar visualization. Undersea warfare is a complex operation that requires a continuous and detailed analysis of the acoustic environment. Tactical sensor employment without a firm understanding of the complete undersea picture can lead to fatal consequences. The Navy has spent significant resources to develop training systems and tactical decision aids in an effort to integrate training, rehearsal and execution. Unfortunately, many of the high-resolution analysis tools that can provide high-resolution sonar prediction results are not easily accessible to the fleet. By taking advantage of Web services and XMSF technology, warfighters will need only access to the network to be able to pull real-time environmental analysis data from large databases, remotely run sonar prediction models on supercomputers, and view detailed three-dimensional (3D) virtual worlds that visualize the undersea picture.

Author: Scott Rosetti
Kindle Edition: 249 pages Kindle eBook
Company: (2012-03-22) (2012-03-22)
List Price:
Amazon Price:
Event-Driven Architecture: How SOA Enables the Real-Time Enterprise

Improving Business Agility with EDA

 

Going beyond SOA, enterprises can gain even greater agility by implementing event-driven architectures (EDAs) that automatically detect and react to significant business events. However, EDA planning and deployment is complex, and even experienced SOA architects and developers need expert guidance. In Event-Driven Architecture, four leading IT innovators present both the theory of EDA and practical, step-by-step guidance to implementing it successfully.

 

The authors first establish a thorough and workable definition of EDA and explore how EDA can help solve many of today’s most difficult business and IT challenges. You’ll learn how EDAs work, what they can do today, and what they might be able to do as they mature. You’ll learn how to determine whether an EDA approach makes sense in your environment and how to overcome the difficult interoperability and integration issues associated with successful deployment. Finally, the authors present chapter-length case studies demonstrating how both full and partial EDA implementations can deliver exceptional business value. Coverage includes

 

How SOA and Web services can power event-driven architectures
The role of SOA infrastructure, governance, and security in EDA environments
EDA core components: event consumers and producers, message backbones, Web service transport, and more
EDA patterns, including simple event processing, event stream processing, and complex event processing
Designing flexible stateless events that can respond to unpredictable customers, suppliers, and business partners
Addressing technical and business challenges such as project management and communication
EDA at work: real-world applications across multiple verticals

 

Hugh Taylor is a social software evangelist for IBM Lotus Software. He coauthored Understanding Enterprise SOA and has written extensively on Web services and SOA. He holds an MBA from Harvard Business School. Angela Yochem is an executive in a multinational technology company and is a recognized thought leader in architecture and large-scale technology management. Les Phillips, VP, enterprise architecture, at SunTrust Banks Inc., is responsible for defining the strategic and business IT foundation for many areas of the enterprise. Frank Martinez, EVP, product strategy, at SOA Software, is a recognized expert on distributed, enterprise application, and infrastructure platforms. He has served as senior operating executive for several venture-backed firms and helped build Intershop Communications into a multibillion-dollar public company.



Author: Hugh Taylor, Angela Yochem, Les Phillips, Frank Martinez
Kindle Edition: 272 pages Kindle eBook
Company: Addison-Wesley Professional (2009-02-17) (2009-02-17)
List Price: $35.99
Amazon Price:
XMPP: The Definitive Guide: Building Real-Time Applications with Jabber Technologies

This practical book provides everything you need to know about the Extensible Messaging and Presence Protocol (XMPP). This open technology for real-time communication is used in many diverse applications such as instant messaging, Voice over IP, real-time collaboration, social networking, microblogging, lightweight middleware, cloud computing, and more.

XMPP: The Definitive Guide walks you through the thought processes and design decisions involved in building a complete XMPP-enabled application, and adding real-time interfaces to existing applications. You'll not only learn simple yet powerful XMPP tools, but you'll also discover, through real-world developer stories, how common XMPP "building blocks" can help solve particular classes of problems.

With this book, you will:

Learn the basics of XMPP technologies, including architectural issues, addressing, and communication primitivesUnderstand the terminology of XMPP and learn about the wealth of XMPP servers, clients, and code librariesBecome familiar with the XMPP concepts and services you need to solve common problemsConstruct a complete business application or real-time service with XMPP

Every day, more software developers and service providers are using XMPP for real-time applications, and with the help of XMPP: The Definitive Guide, you can, too.



Author: Kevin Smith, Remko Tronçon, Peter Saint-Andre
Kindle Edition: 310 pages Kindle eBook
Company: O'Reilly Media (2009-04-16) (2009-04-16)
List Price: $31.99
Amazon Price:

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